Q: What is Japanese Mahjong?
There are a total of 34 different types of tiles. Each tile has a multiple of 4, with a total of 136 tiles in all.
Man, Pin and Sou tiles are considered as number tiles.
Wind Tiles (East, South, West, North respectively):
Wind and Dragon tiles are considered as word tiles.
Q: What are Pairs, Sequences, Triplets, and Kan?
A pair consists of two of the same tile.
A Sequences consists a run of three consecutive tiles of the same suit. A sequence cannot wrap around the ends of a suit, cannot be made of tiles from different suits, and can only be made from number tiles.
A triplet consists of three of the same tile.
Kan are four identical tiles together. You cannot Kan if you already have four idential tiles in hand.
Pairs, Triplets and Kan are considered face tiles.
Q: What does it mean when you Tenpai (Ready Hand)?
A: When you need just one more tile before you declare Ron, this is called the state of Tenpai.
Q: How do I win a hand in a match? (Declare Winning)
Usually, when your hand consists of a combination of tiles, then you are ready to declare Ron. You can declare winning with four Sequences/Triplets sets plus a Pair in your hand.
An example combination of a winning hand goes like such, any four sets of: AAA or ABC plus DD.
Q: Why does it mean when a tile is glowing?
The glowing tiles are considered Dora tiles. When you win a match, the more Dora tiles you hold, the higher a score you’ll receive.
Note: If you cannot make a Yaku with your hand, then You cannot use your Dora tiles to declare win (winning hand).
Q: What are the red colored tiles?
A: The red colored tiles are considered Red Dora tiles. Typically there are only 3 Red Dora tiles, being: Red 5 Man, Red 5 Pin, and Red 5 Sou. When the “4 Chii” rule is in effect, then you’ll gain an additional Red 5 Pin.
Q: What is the action named call?
A: when you call it means you use a tile played by another player to complete a set (Sequences, Triplets, and Kan) in your hand. If you have not called in a game, then your hand is considered as Menzenchin.
Q: What is Menzenchin?
A: A player’s hand is referred to as “Menzenchin” if he/she has not made any Pon, Chii or Open Kan calls from other players. Many Yakus are the ability to riichi requires the player’s hand to be Menzenchin.
Q: Why sometimes after calling Kan, one’s hand is still regarded as Menzenchin?
A: When a player self-draw 4 identical tiles in his/her hand and calls a Kan, it is considered as a Closed Kan, which has no effect on his/her state of Menzenchin. In contrary to a Closed Kan, when a player calls Kan from other players, it is considered as an Open Kan, and it ends the player’s Menzenchi state.
Q: Why did I get Furiten?
There are three ways a player can be in furiten:
1- They have previously discarded any potential winning tiles in the current hand, indicated either by the tile being in their discard rows, or as called tiles in other players’ open melds.
2- One of the potential winning tiles has been discarded since the player declared riichi.
3- One of the potential winning tiles has been discarded since the player’s last turn, and they did not call it. This is a temporary furiten until the player next discards a tile.
Note: If you’re Furiten while having declared Riichi, you can still win the hand if you Tsumo (draw the winning tile yourself). Furthermore, you can opt to play the tile in hand preventing you from declaring Ron for another tile previously unplayed in order to get out of Furiten.
Example of Furiten: When you’ve declared Riichi and your hand is . Your potential winning tiles are , however, one of your opponent has already played thus you’ve entered state of Furiten.Hence, you cannot achieve Ron with unless you Tsumo (draw the winning hand yourself).
How to get out of Furiten: If a player draws but has played , thus the winning tiles are or . If a player did not previously play these two tiles before achieving Tenpai, then the state of Furiten will be nulled.
Q: Why am I only given 5 seconds on the game clock?
A: For every hand, you’ll be given 5 seconds as your action time +20 seconds as your contemplation time. You will be given 5 seconds each hand you play, but every second you use in your contemplation time will be rolled over to your next hand until it is fully used up.
Q: Who is the dealer?
A: Typically, the dealer is defaulted as the East Wind Player. From the East Wind Player counter-clockwise, the South, West and North Winder players are set. Irregardless.
Q: Yaku in MahjongSoul.
You may declare Riichi when you achieve Tenpai (ready hand) at Menzenchin (closed hand). Riichi becomes a Yaku when you win this hand
Your hand must not contain any terminal tiles (1M/9M, 1P/9P, 1S/9S or Word Tiles)
Menzenchin Winning Draw
Win a hand by Tsumo (drawing a winning tile) at Menzenchin
Honor Card: Player Wind
A triplet that contains your own Player Wind (Seat Wind)
Honor Card: Round Wind
A triplet that contains the Round Wind
Honor Card: Dragon Tiles
Any triplet that contains White, Green or Red
Your hand must contain four sequences and one final pair (non-word tiles). The Tenpai must be open wait (waiting for two tiles on both directions)
Two sets of identical sequences
Call a win (Ron) on another player’s Kan (when you have a Tenpai for Thirteen Orphans, you can call on a Closed Kan)
Dead Wall Draw
Win a hand with the tile drawn from the dead wall after calling a Kan
Win a hand by Tsumo with the last tile drawn from the wall
Win a hand by calling Ron on the last discarded tile
Win a hand within four tile draws/discards after declaring Riichi. In addition, the draws/discards must not be interrupted by tile calls
The next tile immediately after the flipped Dora indicator tile
Red 5 Man, Red 5 Pin, Red 5 Sou
In 3-Player Mahjong, North Wind can be considered as a Dora after “replace North” is called (does not count as a Dora if North Wind remains in the hand)
Declare Riichi with your starting hand before any tiles are called
Win a hand with three groups of triplets (Man, Pin, Sou) with the same number
Win a hand with three Kan (quads) called
Win a hand with four sets of triplets (or quads)
Three Concealed Triplets
Win a hand with three triplets (or closed quads) that have been formed without calling any tiles
Little Three Dragons
This hand must contain two triplets out of the three dragon tiles (White, Green or Red), and a pair of the third dragon tiles
Pure Terminal Hand
Win a hand with all terminals (1M/9M, 1P/9P, 1S/9S) and word tiles
Win a hand with seven different pairs
Terminal or Honor in Every Group
Every pair and tile groups must contain at least one terminal or word tile
This hand must contain a complete sequence of 1 through 9 of the same suit (i.e. three sequences: 123, 456, 789)
Win a hand with three sequences of the same number across the three different suits
Double Double Sequence
This hand contains two sets of “Double Sequence”
Terminal in Every Group
Every pair and tile groups must contain at least one terminal tile
This hand contains only one of the suits (Man, Pin or Sou) mixed with some word tiles (in triplet and/or pair)
This hand is composed entirely of tiles from only one of the three suits. It must not contain any word tiles
Mangan at Draw
Game ends in a draw whereby all your discarded tiles are terminal tiles, and no other players has called them
The dealer wins a hand in the first turn before discarding any tile
The non-dealer wins a hand in the first turn with the first draw before any tiles are called
Big Three Dragons
This hand contains three groups (triplets or quads) of all three dragon tiles
Four Concealed Triplets
Win a hand with four groups of closed triplets
All Word Tiles
Win a hand with word tiles only
This hand must be composed entirely of green-colored tiles: 2/3/4/6/8S and/or Green
Every pair and tile groups must contain terminal tiles only (1M/9M, 1P/9P, 1S/9S)
This hand has one of each of the 13 different terminal and word tiles, plus one extra terminal or word tile
Four Little Winds
This hand has three groups (triplets or quads) of the wind tiles, plus a pair of the fourth wind
Win a hand with four Kan (quads) called
This hand consists of tiles of the same suit in the order of “1112345678999”, plus any one extra tile of the same suit
Four Concealed Triplets (Single Wait)
Achieve Tenpai with four groups of closed triplets already drawn (i.e. waiting for one remaining tile to form a pair)
Thirteen Orphans (Thirteen Waits)
Achieve Tenpai with 13 different terminal and word tiles already drawn (i.e. waiting for 1 out of 13 possible tiles to win)
Nine Lanterns (Pure)
Achieve Tenpai with “1112345678999” already drawn (i.e. waiting for 1 out of 9 possible tiles of the same suit to win)
Four Big Winds
This hand has four groups (triplets or quads) of all four wind tiles
Four Winds Draw
When four players all discard the same wind tile in the first turn before any tile is called
Four Quads Draw
When two or more players called for a total of four Kan (quads)
Nine Terminal Initial Draw
You have the option to declare a draw if your hand consists of 9 different word or terminal tiles after the initial draw before any tile is called
Four Riichi Draw
When all 4 players have successfully declared Riichi